• Parameters

    Returns {
        connection: Omit<{
            peerVersion: string;
            prefilledCommands: boolean;
            protcolUsed: string;
            restricted: boolean;
        }, "protcolUsed"> & {
            protocolUsed: string;
        };
        gameserver: Omit<{
            game: DayZ;
            gameIntegration: {
                capabilities: string[];
                pollProtocol: string;
                status: boolean;
                updatedAt: null | string;
                version: null | string;
            };
            gameserverId: string;
            link: string;
            runtime: {
                gametime: undefined | string;
                restartSchedule: undefined | {
                    next: undefined | {
                        local: null | string;
                        utc: null | string;
                    };
                };
                uptime: undefined | number;
            };
        }, "gameIntegration"> & {
            gameIntegration: Omit<{
                capabilities: string[];
                pollProtocol: string;
                status: boolean;
                updatedAt: null | string;
                version: null | string;
            }, "updatedAt"> & {
                updatedAt: null | Date;
            };
        };
        links: {
            href: string;
            method: string;
            relationship: string;
        }[];
        object: Omit<{
            createdAt: string;
            nickname: string;
            resourceOwner: string;
            updatedAt: string;
        }, "createdAt" | "updatedAt"> & {
            createdAt: Date;
            updatedAt: Date;
        };
        worker: {
            clientId: string;
            state: "WorkerState.CONNECTED" | "WorkerState.DISCONNECTED";
        };
    }

    • connection: Omit<{
          peerVersion: string;
          prefilledCommands: boolean;
          protcolUsed: string;
          restricted: boolean;
      }, "protcolUsed"> & {
          protocolUsed: string;
      }
    • gameserver: Omit<{
          game: DayZ;
          gameIntegration: {
              capabilities: string[];
              pollProtocol: string;
              status: boolean;
              updatedAt: null | string;
              version: null | string;
          };
          gameserverId: string;
          link: string;
          runtime: {
              gametime: undefined | string;
              restartSchedule: undefined | {
                  next: undefined | {
                      local: null | string;
                      utc: null | string;
                  };
              };
              uptime: undefined | number;
          };
      }, "gameIntegration"> & {
          gameIntegration: Omit<{
              capabilities: string[];
              pollProtocol: string;
              status: boolean;
              updatedAt: null | string;
              version: null | string;
          }, "updatedAt"> & {
              updatedAt: null | Date;
          };
      }
    • links: {
          href: string;
          method: string;
          relationship: string;
      }[]
    • object: Omit<{
          createdAt: string;
          nickname: string;
          resourceOwner: string;
          updatedAt: string;
      }, "createdAt" | "updatedAt"> & {
          createdAt: Date;
          updatedAt: Date;
      }
    • worker: {
          clientId: string;
          state: "WorkerState.CONNECTED" | "WorkerState.DISCONNECTED";
      }
      • clientId: string
      • state: "WorkerState.CONNECTED" | "WorkerState.DISCONNECTED"