GameServer: {
    _object: GameServerObject;
    attributes: GameServerAttributes;
    environment: GameServerEnvironment;
    game: Game;
    geolocation: GameServerGeolocation;
    host: GameServerHost;
    map: string;
    mods: GameServerMod[];
    name: string;
    offline: boolean;
    online: boolean;
    publisher: GameServerPublisher;
    rank: number;
    rating: string;
    security: GameServerSecurity;
    signatures: string[];
    status: GameServerStatus;
    version: string;
}